

I guess that because of the Nvidia and AMD tech the performance of many native VR games is decent.
#DYING LIGHT 2 STAY HUMAN MODS MODS#
I tested G3D in Days Gone, i think in God of War it would be the same, and i have to use 1620p or 1440p and it does not look like a Triple AAA Blockbuster of 2021, and i decided to play it in Z3D Ultra in 4K, and it’s fun !īut Techland is able to release a VR support with Nvidia Multi-View Rendering and AMD LiquidVR, and we will get a 30% performance boost. The weapon mods in Dying Light 2: Stay Human is an integral part of what makes combat against the infected both unique and spectacular, and players will need as many weapon mods as they can get their hands on if they're to survive in Villedor. In G3D in First Person games the Resolution has to be at least 2160×1920 and the graphic details have to be at least a mix between medium and low, and ultra textures. G3D in games like that is a difficult question for me. While there is not much information about the engine so far, I guess it could still be based on Chrome, but with major upgrades/overhaul.” Both id Tech 4 (Doom 3 and newer) and all versions of the Chrome engine were written in C++, and likely also the C engine in DL2. Dying Light 2 Stay Human is a very deep, very long-playing video game where choices have long-lasting, irrevocable consequences, and where the player is really encouraged to inhabit the. 197 Save 11K views 1 year ago VR VirtualReality Quest2 VorpX tweaks and tips throughout the video This game is available from Steam here: Dying.
#DYING LIGHT 2 STAY HUMAN MODS SOFTWARE#
The C engines used in Quake 3 and older games by id Software were written in the C language, but this is unrelated to the C engine by Techland. The Oculus VR support was added some time after release of Dying Light 2015, and most of the players had finished the game before it was released, and i don’t want to wait for it until end of the year.īecause of Covid-19 my list of Triple A Blockbuster is very short until end of the year, so in my opinion Dying Light 2 is the most important release until October. The advantage of AFR 3D is the decent performance ! But for dx11 G3D we will need two RTX 3090 Ti, so it will be impossible for us to use it until the RTX 4000 cards will be released. But there are games in the past, in which dx11 could be unofficial activated by a start parameter, and it will work with older dx11 Chrome Engine profiles. That means that vorpx will support Z3D and hopefully AFR 3D, and we don’t know if we will need a new dx12 Z3D profile or it will it work with a existing dx12 profile in Z3D. But the older games have support of dx11, and Dying Light 2 official supports dx12 only. The Chrome Engine is used, a updated version of Dying Light 2015 and Dead Island.
